Will this be a "Every chapter will eventually be free but F2P players must wait longer then patreon subs" Or a "The first chapter is a demon pay for full game ^^"
You probably want to look into compression/packing, as with the raw image and video files you will likely quickly run up the size of the game a lot! But great job, super smooth and very cool setup for the story already!
First off you may want to look at using smaller image/video formats, avoiding PNG and instead using jpeg where you can, or even webp for high quality but tiny size (). For video webm is a good choice but can be a bit difficult to get in good quality (mostly issues with high contrast). ffmpeg, either command prompt version or a GUI version will be very useful to re-encode and compress! This is a mouthful, but it does cover some optimal commands for ffmpeg https://www.reddit.com/r/visualnovels/comments/7yq1wa/tutorial_how_to_save_space...
But the main thing from renpy is using build.archive and build.classify, as archiving does compress files into archives, but it's not necessarily super optimized on its own, which is why doing the heavier compression beforehand is better.
However, by not archiving, you are keeping the game open to run on future platforms, but not really something you'd need to worry about as it stands now.
Oh an another optimization could be to instead of using a full image per frame, you could use smaller separated images, for example for characters, in the SpriteManager. Then use those sprites with Layered Images for composition.
Having a spritesheet of character images, per character, would also help in the future where you might want to make changes, or support different outfits or such in an already existing scene, without having to render the entire scene :)
Spritesheets will be especially useful for UI elements or other extra resources
This being your debut VN, I am actually impressed. Animations are on point and run smootly on my potato PC. The sound and the jokes are great. Even the main menu looks neat! Keep it up Blender! Lets just hope it wont cost a lot for later updates.
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Will this be a "Every chapter will eventually be free but F2P players must wait longer then patreon subs" Or a "The first chapter is a demon pay for full game ^^"
First option! I plan to have the whole game on itch when it’s done. But I will have chapters on Patreon for a while before making them free.
Oh cool then ill def be keeping tabs on this game ^^
Pretty cool and clean.
Is there foot fetish content planned?
Hope so, it is the mark of a good adult game
Eh, I dont think it HAS to be in the game to be good. Its just personal preference
Do you sell it here or on steam? I honestly thought this would have been a complete game or an Early Access for some reason....
I am planning to talk with someone about releasing on Steam, but I want there to be a little more content first!
Thank you, to be sure please add it here too, the full version.
I'm not entirely sure what I will be able to buy in the end with steams weird rules.
i love it cant wait to see more
Keep up the great work fantastic debut project
Super excited for more! I replayed trying every option to see if anything changes lo
Nice little intro, very well written. The graphics are incredible.
Looking forward to seeing more.
Android?
No support as of yet! But I’m planning to look into it!
okay thx!
This is incredibly nice so far.
You probably want to look into compression/packing, as with the raw image and video files you will likely quickly run up the size of the game a lot! But great job, super smooth and very cool setup for the story already!
I agree, I definitely need to look into it! Any recommended resources?
First off you may want to look at using smaller image/video formats, avoiding PNG and instead using jpeg where you can, or even webp for high quality but tiny size (). For video webm is a good choice but can be a bit difficult to get in good quality (mostly issues with high contrast).
ffmpeg, either command prompt version or a GUI version will be very useful to re-encode and compress! This is a mouthful, but it does cover some optimal commands for ffmpeg https://www.reddit.com/r/visualnovels/comments/7yq1wa/tutorial_how_to_save_space...
But the main thing from renpy is using build.archive and build.classify, as archiving does compress files into archives, but it's not necessarily super optimized on its own, which is why doing the heavier compression beforehand is better.
However, by not archiving, you are keeping the game open to run on future platforms, but not really something you'd need to worry about as it stands now.
Oh an another optimization could be to instead of using a full image per frame, you could use smaller separated images, for example for characters, in the SpriteManager. Then use those sprites with Layered Images for composition.
Having a spritesheet of character images, per character, would also help in the future where you might want to make changes, or support different outfits or such in an already existing scene, without having to render the entire scene :)
Spritesheets will be especially useful for UI elements or other extra resources
https://renpy.org/doc/html/sprites.html
https://renpy.org/doc/html/layeredimage.html
Thanks for the info, I'll look into it!
This is so sick. What a great first try. Characters have their own personalities and traits and I can't wait to see how that evolves over time.
This being your debut VN, I am actually impressed. Animations are on point and run smootly on my potato PC. The sound and the jokes are great. Even the main menu looks neat! Keep it up Blender! Lets just hope it wont cost a lot for later updates.
Honestly shocked he hasn't made one sooner seeing how good his normal animations are.
Plan is to not increase the price at all!
This is crazy good
Cool art style! I hope you see it through and finish the game one day.
I wish you good luck
Thanks! I hope so too, haha! Started on chapter two yesterday.
amazing.
Thank you!
Thank you :)